Supercell 117
Escape room 6+

Supercell 117

2 - 8 people60 minutesMedium
Trapped in a smoke-filled prison cell, handcuffed and blindfolded, you must find a way out in 60 minutes! Separated from your team in neighboring cells, you face a crucial decision: escape alone or unite to survive. The clock is ticking, and the guards are closing in. Choose wisely!
Large groupsBeginnersWith children

Medium
Not scary
Without actorsActors
EnglishGame language
About the escape room
You find yourselves in a Prison cell hand-cuffed and blindfolded, with stifling smoke. You have no idea how you got there. You are locked away from each other at the beginning in 2 separate neighbouring cells, and the situation is not looking good at all. One thing you know for sure: you have to get out in 60 min! Would you save your own life only, or would you care for your TEAM as well? If you wanna make it you should work as one TEAM! The choice is yours, but time is running out, and the guards are arriving soon.
AI
Brief assessment
Navigator AI
Go if you love a classic prison-break with a split start that forces real teamwork and steady communication. It’s old-school in spots, but the tension, pacing, and clever cross-cell moments can be a blast with the right partner mix.
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Location

Paid and Free Parking
Wifi
Wardrobe

AI Overview

AIMost players call it an older-generation room heavy on padlocks, searching, and cross-cell code sharing. The split start is a consistent highlight, though several mention uneven workload between the two sides. Hints come via low-tech drops or pulley systems, which some found charming and others found slow. The Binge/Paniq tweaks led to a few misleading props for some groups, yet many still felt the jail atmosphere worked well.
WeaknessesIt feels dated in places, with lots of searching, many padlocks, and a slow, low-tech hint system. Some noted uneven tasks between cells and occasional confusion from reskinned or rule-sensitive props. A few players felt the experience dragged when key items were too hidden.
StrengthsThe split-cell design makes teamwork feel necessary and rewarding, and the prison vibe comes through clearly. Nonlinear flow and a decent mix of puzzles give teams multiple paths to contribute.
SecurityYou begin blindfolded and handcuffed with light smoke, and staff provide rules and monitor, including what not to use for reaching. If restraints or low visibility are concerns, request accommodations in advance.
Level of fearNot horror, more tense and claustrophobic at the start with blindfolds, cuffs, and a bit of smoke. Fine for most teens and adults; those sensitive to restraints or smoke should check with the venue first.
Actors' gameNo live actors were mentioned; interaction is mainly with the game master through hint drops or a pulley system. Expect minimal in-character presence during play.
Quality of riddlesMostly code-and-lock puzzles with strong cross-cell dependencies, so sharing info is key. Fair overall with some clever touches, but search-heavy and occasionally held back by dated mechanics or reskinned props. Nonlinear structure lets teams tackle different threads in parallel.
PlotIt’s a straightforward prison escape with a ticking clock and a team-first message. Story is light beyond the setup, though some versions add a small bonus objective near the end.
Difficulty levelModerate to challenging, especially for smaller teams or weak communicators due to the search load and cross-cell logic. Experienced groups often land around 50–55 minutes; balanced pairs or trios do best.

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