WeaknessesFrequent malfunctions, confusing logic, and puzzles that advance on their own. Hints come through a finicky radio or blink quickly on a screen, and staff aren’t actively watching, so resets or help can take a while.
StrengthsDistinctive alien-invasion vibe with ambitious, high-tech elements and a cool spaceship aesthetic. One group praised the room’s design and enjoyed the challenge when everything clicked.
SecurityNo safety incidents noted, but the lack of active monitoring means malfunctions can leave teams stuck until someone notices. Contacting staff mid-game was difficult in multiple reports.
Level of fearNot a horror room; more eerie sci‑fi than scary. The dark, tight spaceship areas might unsettle younger kids, but there’s no gore or jump-scare focus.
Actors' gameNo live actors reported. Staff support feels stretched, with no dedicated game master watching continuously and delayed assistance during issues.
Quality of riddlesHeavy on science-y and tech-driven tasks, but logic and flow are inconsistent. Several players relied on radio nudges to make sense of steps, and auto-advances undermined the challenge. When working, a few high-tech puzzles impressed.
PlotYou’re trapped after a UFO crashes into your workplace and must crack extraterrestrial patterns to get out and save humanity. The premise is clear, though the story beats get lost when the game flow stalls.
Difficulty levelSkews hard due to ambiguity and tech hiccups rather than pure puzzle depth. Newcomers may feel overwhelmed, and veterans often found it unsatisfying, though a few determined teams did escape.
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