Kellar's Magic Emporium
Escape room 12+

Kellar's Magic Emporium

2 - 5 people60 minutesMedium
Step into a world where illusions come to life at Kellar's Magic Emporium. As a potential Magician's Assistant, decipher puzzles that warp reality and challenge perception. Can you unravel the mysteries and prove you have the magical touch?
BeginnersWith children

Medium
Not scary
Without actorsActors
EnglishGame language
About the escape room
You have been shortlisted for the role of Magician's Assistant. Arriving at Kellar's Magic Emporium, you are tasked with solving a series of puzzles in order to prove your skill. You'll need to pay close attention to pass this test, as things are not always what they seem...
AI
Brief assessment
Navigator AI
A classic magic-shop escape with a slick twist: puzzles tailored to your team. Go for the clever set-pieces, eerie vibe, and that personalised moment you’ll still talk about on the way home.
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Location

Services are provided by Escape Room Melbourne
Paid and Free Parking
Wifi
Wardrobe

AI Overview

AIPlayers consistently praise the personalised puzzle and the spooky, imaginative atmosphere. Difficulty sits around mid-range, with a solid start but occasional unclear steps and a sharp tone shift later on. The set shows its age and immersion dips with many Do Not Touch signs and a gory finale some found uncomfortable. GM interaction varies, and a few logistics hiccups cropped up, like no visible timer, a wrong-room mix-up, and no lockers.
WeaknessesTheme coherence stumbles with a sudden, bloody finale, and a few puzzles lack clear entry points or feel finicky. The venue has no lockers or visible timer, and some teams reported flat GM interactions and one booking error.
StrengthsPersonalisation lands as a standout, creative touch that feels unique to your team. There’s a satisfying spread of classic mechanisms and fun reveals across multiple rooms.
SecurityNo specific safety hazards noted, but there are many Do Not Touch signs and no lockers for bags. There’s also no visible timer or clear finish cue, so pacing depends on GM communication.
Level of fearMore spooky than scary, but the final room features gore and mannequin torsos that some found upsetting. Best for teens and adults; sensitive players should ask about content ahead of time.
Actors' gameGM feedback is mixed: some added playful interactivity and prompt hints via walkie-talkie, others felt distant. One team was accidentally placed in the wrong room before staff noticed.
Quality of riddlesMostly classic, logical puzzles with a couple of clever personalised beats. A few steps are ambiguous or light on feedback, while the finale tends to be the easiest. Variety is good, with tactile, observational, and thematic tasks.
PlotYou’re auditioning in a magician’s shop, proving your skills through trials that pull in personal details. The narrative takes a darker swing late game, which not everyone felt matched the opening tone.
Difficulty levelMid-range overall and friendly to newer teams, though unclear starting points can cause stalls. Veterans may move quickly, especially in the last room.

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Other escape rooms at this location

Kellar's Magic Emporium2 - 5 people