Fractured
Escape room 12+

Fractured

2 - 6 people60 minutesAbove average
Unlock the hidden corridors of Robert's mind, a war-torn veteran trapped in a coma. Navigate cryptic puzzles and unravel the threads of his past in this unforgettable escape room adventure. Can you awaken his sleeping consciousness before time runs out?
With childrenFor prosLarge groups

Above average
Not scary
Without actorsActors
EnglishGame language
Escape room awards
Nominee (2024)TERPECA
About the escape room
Enter the mind of Robert, a World War 2 war veteran, who has fallen into a coma. In this surreal escape room experience – unlike any other – you will need to spark his consciousness by reconnecting his most important memories…
AI
Brief assessment
Navigator AI
Step into a war veteran’s mind and stitch his memories back together. A tight, story-first escape room with smart, tactile puzzles and an introspective vibe instead of jump scares.
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Location

Services are provided by Escape Room Melbourne
Paid and Free Parking
Wifi
Wardrobe

AI Overview

AIMost players rave about the narrative clarity and how well the puzzles flow with the story. Difficulty skews moderate, leaning more on observation and physical skill than heavy logic. Space is used cleverly with effective audiovisual beats, though a few puzzles feel time-consuming or under-signposted. Hint policy and the lack of a visible timer divide opinion, and GM experiences vary from lovely to unhelpful.
WeaknessesSeveral players disliked the no-timer approach and the reluctance to give hints. A handful of tasks feel more like patience-based skill checks than brainteasers, with occasional unclear signposting. GM attitude can be hit-or-miss, and the set is solid but not blockbuster-level.
StrengthsCohesive, memorable storytelling that actually matters to the gameplay. Creative, old‑school‑meets‑inventive puzzles with satisfying aha moments. Strong immersion for a relatively small footprint.
SecurityStandard escape-room safety; no hazards reported. Some patience-based dexterity elements (like guiding or maneuvering objects) require care but not force.
Level of fearNot a horror room; it’s moody and introspective rather than scary. Fine for teens and up, and suitable for families with older kids alongside adults.
Actors' gameNo in-room actors; interaction is primarily with the game master. Simon gets shout-outs for being friendly, but a few guests found other GMs curt or stingy with help.
Quality of riddlesClever and varied, mixing mechanical, practical, and a bit of tech, with an emphasis on observation and dexterity over deep logic. Most solutions feel fair once discovered, and the flow is praised. A few puzzles run long or lack clear signposting.
PlotYou navigate Robert’s fractured memories to reawaken his consciousness. The storyline is clear and consistent, tying puzzles to meaningful moments without spoilers.
Difficulty levelOverall moderate and approachable; experienced teams will cruise, while newer players may want hints. Several reviews suggest three or more players is a sweet spot.

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Other escape rooms at this location

Fractured2 - 6 people