Earthrise One
Escape room 15+

Earthrise One

2 - 6 people60 minutesAbove average
Embark on a thrilling adventure in 'Earthrise One' where time is ticking and every second counts. Navigate through a space station full of mysteries, solve challenging puzzles, and uncover the fate of its vanished crew within 60 minutes. Can your team crack the code in time?
For prosLarge groups

Above average
Not scary
Without actorsActors
EnglishGame language
Escape room awards
Nominee (2025)TERPECA
Nominee (2024)TERPECA
About the escape room
Earthrise One is an immersive puzzle adventure set on a doomed space station. Your crew of 2-6 astroneers have just 1 hour to fix the ship and figure out what happened to its missing inhabitants.
AI
Brief assessment
Navigator AI
Go for the cinematic starship set, branching story, and smart, hands-on tasks that make you feel like a real crew fixing a doomed station. It’s immersive, ambitious, and clearly crafted by people who love the art of escape rooms.
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Location

Paid and Free Parking
Wifi
Wardrobe

AI Overview

AIReviews consistently rave about the immersion, production value, and a story that unfolds via logs and in-world interactions. The gameplay skews experiential and task-based over lock-heavy puzzling, with tech used thoughtfully. Difficulty trends medium-high and rewards communication and roleplay, with multiple endings and even a moral choice. A small minority noted moments of confusion, pacing dips late-game, and one reset issue given the premium price.
WeaknessesSome players lost track of the objective amid the dense worldbuilding, and a few puzzles/elements read as confusing. There aren’t loads of puzzles if you expect a rapid-fire padlock marathon. One report flagged a poor reset and a weaker final act, which stung at this price point.
StrengthsSet design, lighting, and audio sell the space-station fantasy from the first minute. Puzzles feel integrated with the fiction, and the hint system stays in character. Story depth and choice-driven outcomes elevate it beyond a standard room.
SecurityYou’re briefed and monitored the whole time, with hints delivered through in-world systems. One review mentioned a reset miss that affected play; otherwise no safety concerns surfaced.
Level of fearNot horror—more tense and cinematic than scary. Suitable for teens and up; younger players may need guidance due to complexity, not fear.
Actors' gameNo live actors, but the Game Masters interact in-world, often via comms-style messages. Hosts get high praise for support, thematic hints, and keeping immersion intact—sometimes even granting a little extra time.
Quality of riddlesLargely task-based repairs with clever tech, tactile interactions, and clear signposting when you’re on the right track. Variety is solid, though the total puzzle count isn’t huge, and a couple of steps can feel opaque at first. Overall they’re fair, thematic, and satisfying when the ship hums back to life.
PlotYou investigate a silent station, piece together what happened via logs, and race to stabilize systems. Choices steer you toward multiple endings, including a meaningful moral decision—no spoilers.
Difficulty levelMedium-high and different from classic padlock rooms, favoring practical problem-solving and teamwork. Great for 3–5 players with some experience; first-timers can still enjoy it but may lean on hints.

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Other escape rooms at this location

Earthrise One2 - 6 people