Launch
Escape room 6+

Launch

2 - 6 people60 minutesMedium
Aliens have landed, and global chaos ensues as Earth's defenses crumble. With Australia in their sights, a special forces team races against time. Can they get the missiles online and save the planet from impending doom? The fate of humanity rests in their hands.
BeginnersWith childrenLarge groups

Medium
Not scary
Without actorsActors
EnglishGame language
About the escape room
Aliens have arrived and they want to do more than just phone home. Systematically the world powers have submitted due to the massive destruction within only minutes of their arrival. The trajectory and speed of the Mothership shows Australia is the next target, soldiers have left their post, the hostiles will be here within the hour. You are a special forces team sent in to restore our defences, can you get our missiles online and stop the alien invasion?
AI
Brief assessment
Navigator AI
Smart, story-driven sci‑fi with smooth flow and clear signposting, plus a satisfying mix of tech and tactile puzzles. Approachable for newcomers yet polished enough to keep enthusiasts smiling.
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Location

Paid and Free Parking
Wifi
Wardrobe

AI Overview

AIPlayers consistently praise the theming, clean build, and logical puzzle flow with excellent labeling and signposting. Difficulty trends easy-to-medium and leans a bit linear, which suits small groups, families, and even solo players. A few mention one finicky alignment puzzle, but overall the puzzles feel purposeful and fair. Game master support gets kudos for nudge-style hints that keep momentum without spoilers.
WeaknessesOne reflective alignment puzzle can be fussy and position-sensitive. The linear structure may bottleneck bigger teams. Veterans might find the challenge on the lighter side and finish quickly.
StrengthsPurposeful puzzles that fit the story, blending mechanical elements with neat tech in a tidy, well-themed space. Clear labeling makes inputs obvious, and the flow feels smooth from start to finish. Subtle military nods and references add flavor without getting in the way.
SecurityNo safety issues are raised in the reviews. Standard briefing and attentive hosting keep things on track, and the clearly marked inputs reduce guessy behavior around props.
Level of fearNot a scare-fest; it’s mission tension over horror. Suitable for kids and mixed-age groups who like sci‑fi without jump scares.
Actors' gameNo live actors mentioned. Hosts, especially Andre, get praise for concise, well-timed nudges rather than hand-holding.
Quality of riddlesA clean mix of low-tech and high-tech with honest signposting, so you know which code goes where. Logic-forward and coherent with the narrative, with a couple of trickier moments. One prop reportedly requires overly precise alignment.
PlotAliens are inbound and you’re racing to bring missile defenses online before the mothership targets Australia. Light cutscenes help stitch the mission together without slowing the pace.
Difficulty levelEasy-to-medium overall, ideal for newer teams, families, and small groups, and even doable solo. Experienced players will likely cruise and post fast times; larger teams may feel the linearity.

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