CR-18
Escape room 6+

CR-18

  • Verified
2 - 8 people60 minutesMedium
Join the CR-18 relief mission as you navigate the abandoned vessel, uncover eerie clues, and race against time. Face unforeseen challenges in deep space, all while your oxygen depletes. Can you find the missing astronauts or will you become stranded yourself?
Large groupsBeginnersWith children

Medium
Not scary
Without actorsActors
EnglishGame language
About the escape room
The CR-18 mission has been compromised and have lost all contact with Mission Control. You are apart of the relief team sent to investigate the ship for the astronauts that were on-board. Can you escape deep space before your oxygen runs out?
AI
Brief assessment
Navigator AI
A tight, techy sci‑fi escape with no combo locks and a convincingly spacey vibe. Great pick for small teams who want a focused single-room challenge with satisfying flow.
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Location

Services are provided by Scram Escape Pty Ltd
Paid and Free Parking
Air conditioning
Waiting Area

AI Overview

AIPlayers consistently call it a solid, enjoyable one-room game with immersive theming. The puzzles skew tech-forward and tactile, and several teams escaped as a duo. Some clues read unclear, causing occasional guesswork. Overall tone is positive despite the single-room format dividing opinions.
WeaknessesIt’s only one room, which some find underwhelming. A few clues feel ambiguously worded, prompting guesswork. Difficulty bumps come more from clarity than complexity.
StrengthsImmersive sci‑fi atmosphere with cohesive mission beats. Varied, tech-driven interactions and mechanisms that generally work smoothly. Plays well with two people.
SecurityNo safety concerns reported in reviews. Expect standard briefing and oversight.
Level of fearNot scary; more tense sci‑fi than horror, and likely fine for families. No jump scares mentioned.
Actors' gameNo live actors noted by reviewers. Interaction is with the set and devices rather than performers.
Quality of riddlesPlayers praise the variety, tactile design, and the absence of combination locks. Most mechanisms behaved reliably, though a few clues felt vague. The flow suits small teams without feeling empty.
PlotInvestigate a compromised spacecraft and race to escape before oxygen runs out. The story supports the tasks without heavy narration.
Difficulty levelModerate overall; doable for pairs, with a couple of clue-clarity hiccups. Newer teams may need a hint, while experienced players should move steadily.

Reviews

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