Amnesia
Escape room 6+

Amnesia

2 - 6 people60 minutesMedium
Lost in time, you awaken in a locked room on December 22, 1947, with no memory. As chaos descends outside, the stakes are high. Piece together forgotten memories, unlock mysteries, and escape before a looming catastrophe seals your fate. Your past may hold the key.
BeginnersWith childrenLarge groups

Medium
Not scary
Without actorsActors
EnglishGame language
About the escape room
December 22, 1947. You wake in an unfamiliar room with no memory of who you are or how you came to be there. The door has been locked behind you; the window boarded up. Outside, there is chaos on the streets as the world is threatened by a new catastrophe. Can you remember why you're here and what you need to do to escape before it's too late?
AI
Brief assessment
Navigator AI
Go for the clever, sensory-forward puzzles wrapped in a moody 1947 amnesia story. It’s a solid pick for pairs who like tactile challenges and a hands-on finale, with a helpful GM to keep things moving.
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Location

Paid and Free Parking
Wifi
Wardrobe

AI Overview

AIPlayers praise the creativity, especially the closing sequence and a science-themed section, and many note helpful, proactive gamemasters. Difficulty lands on the tougher side but fair, with minimal math and several physical or smell-based tasks. Common knocks include uneven puzzle flow, dated set dressing, and moments where a prop or solution path feels unintuitive. Low lighting comes up often, and one team reported a missing piece affecting momentum.
WeaknessesFlow can stumble, with a few leaps of logic and a couple of props that don’t clearly connect. One report of a missing critical piece and frequent comments about the room feeling dark or a bit dated. Atmosphere wavers between eerie and not-quite-scary for some.
StrengthsImmersive theme that leans into medical and post-crisis vibes, plus some standout, original puzzles. Good variety across senses and a finale that many loved. Staff support and hints earn repeated shout-outs.
SecurityOverall feels safe and well-monitored, with clear briefings and responsive staff. The dim lighting and a pull mechanism near electrical signage caused hesitation for some, so when in doubt, ask the GM.
Level of fearMore tense than terrifying, with an eerie ambiance rather than jump scares. Likely fine for teens and skittish players, though the darkness may bother some.
Actors' gameNo live actors mentioned; interaction is primarily through the Gamemaster. Reviews highlight friendly, attentive staff who time hints well and may grant a grace minute or two.
Quality of riddlesA mix of classic locks with inventive physical and sensory puzzles, including smell-based elements and minimal math. Generally satisfying but with a few unclear links and one reported missing component. The ending sequence stands out as smart and memorable.
PlotYou wake in 1947 with no memory as a new catastrophe brews outside; piece together who you are and why you’re here to escape. The medical and science beats tie the sections together without heavy exposition.
Difficulty levelMarketed and experienced as challenging yet fair, best for players with some experience or confident duos. Beginners can succeed with hints, while larger groups may feel cramped.

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Amnesia2 - 6 people