The Nun
Escape room 12+

The Nun

2 - 8 people60 minutesAbove average
High in the eerie Karnar mountains lies an orphanage with a chilling mystery. As new orphans arrive, past midnight and under a cloak of fear, whispers of vanishings echo in the halls. Will the newcomers survive overnight, or will they too join the shadows?
Large groupsWith childrenFor pros

Above average
Not scary
Without actorsActors
EnglishGame language
About the escape room
Deep in the mountains stands the Karnar Orphanage. In recent years, there have been multiple cases of orphans collectively disappearing from the orphanage. Police investigations were unable to uncover what happened. Since then, numerous terrifying rumours about the orphanage have spread among the villagers. You are a group of orphans who lost your parents in the war, and today you have been sent to the orphanage. By the time you arrive, it is already past midnight. A sense of dread is in the air, you can't help but wonder: can you survive tonight?
AI
Brief assessment
Navigator AI
Go for the eerie orphanage vibe, cinematic set pieces, and a couple of smart, out-of-nowhere jump scares. Staff are kind and flexible, so even anxious players can tweak the lighting and still get a tense, memorable night.
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Location

Paid and Free Parking
Wifi
Wardrobe

AI Overview

AIPlayers love the atmosphere and visuals, calling the set rich and the scares well-timed. Recurring gripes mention worn props, faded text, and finicky tech that sometimes needs GM intervention. The puzzle style leans toward detail-heavy searching and hidden text, which some find fussy rather than satisfying. Difficulty trends medium to hard, though families have finished with help and time to spare.
WeaknessesReports of maintenance issues like faded clues, inconsistent mechanisms, and occasional dead-end items can break immersion. A few tools, like lanterns, misbehaved and wasted time.
StrengthsImmersive orphanage build with a standout bunk-bed opening and at least one genuinely inventive scare. Strong horror vibes throughout and consistently friendly, accommodating staff.
SecurityBriefings are clear and staff will tweak settings like lighting for anxiety. Some items sit a bit high, so shorter players may need a teammate’s boost or staff assistance.
Level of fearIt’s properly scary with jump scares, but there are no live actors. Teens and cautious players can handle it, especially if you keep some lights on.
Actors' gameNo live actors; the fear comes from the space, sound, and effects. Game masters are supportive and will adjust the experience or step in if tech misfires.
Quality of riddlesExpect a mix of searching, reading hidden or faded text, and some tech-driven tasks. When props cooperate it feels fair, but misfires make solutions less satisfying. A refresh on clarity and readability would lift the experience.
PlotYou arrive at the remote Karnar Orphanage after midnight as war orphans while others have been disappearing. Uncover what haunts the halls and try to make it through the night.
Difficulty levelSkews medium-hard with lots of fine detail and searching, better for groups with some experience. Newer teams can still escape with hints and a steady pace.

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Other escape rooms at this location

The Nun2 - 8 people