The Warrens
Escape room 16+

The Warrens

2 - 8 people60 minutesDifficult
Step inside the Warrens' mysterious vault for the first time. Objects tied to the unexplained await. Prove they are just stories... until they're not. Something stirs—a force unleashed. Can you restore the balance before it decides you should never leave?
Large groupsFor pros

Difficult
Not scary
Without actorsActors
EnglishGame language
Escape room awards
Best of Morty (2025)Morty
Best of Morty (2024)Morty
Best of Morty (2023)Morty
About the escape room
For the first time, the doors to the Warrens’ private collection have been opened. Inside, objects once sealed away from the world now sit in silence—each one tied to something unexplained… something unresolved. You’ve come to see for yourselves. To walk the halls. To prove it’s all just stories. At first, everything is as it should be. Until it isn’t. Something has been disturbed. Something that was never meant to be moved. And now… it’s no longer contained. To leave, you’ll need to do more than find your way out. You’ll need to restore what’s been broken. Before whatever’s watching decides you should stay.
AI
Brief assessment
Navigator AI
Go for the thick atmosphere, inventive scares, and a satisfying pile of clever puzzles that actually connect. It’s a tense, theme-first horror ride that rewards teamwork and calm heads under pressure.
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Location

Paid and Free Parking
Wifi
Wardrobe

AI Overview

AIReviews consistently praise the set dressing, mood, and scare design, calling it one of Perth’s standout horror rooms. The puzzle load is high but mostly fair, with smooth flow and smart callbacks to earlier items. Difficulty is notably tough and the experience can run long, so first-attempt escapes aren’t guaranteed. GMs are friendly and clue via walkie-talkie, though a couple of players wanted more proactive hinting and felt the ending is intense.
WeaknessesLength and difficulty can be punishing, especially for smaller or newer teams. A few puzzles veer into fiddly or slightly convoluted territory, with the odd misleading detail. One group felt the hint pacing and end-of-game handling could be more generous.
StrengthsImmersive theming with freaky artifacts, strong atmosphere, and well-timed scares. Puzzles feel connected with minimal fluff, and callbacks keep the whole space relevant. Staff are welcoming and the briefing sets the tone nicely.
SecurityClear briefing and walkie-talkie contact help keep things controlled, even when the scares ramp up. The frights are psychological and environmental rather than physically risky.
Level of fearFirmly scary, with tension throughout and a finale that’s reportedly intense. Better for horror fans and older teens/adults than for kids or jumpy first-timers.
Actors' gameNo live-actor focus is mentioned; interaction is primarily through walkie-talkie with Game Masters. Staff are kind and set the mood well, though some players wished for more proactive guidance when falling behind.
Quality of riddlesHigh volume, varied, and rewarding when they click, with logical links and occasional callbacks. Mostly fair with minimal red herrings, though a couple of tasks can feel fiddly or suffer from visibility issues. Best enjoyed by teams comfortable with layered problem-solving.
PlotYou’re exploring the Warrens’ occult collection where something has been disturbed, and you need to set it right. The narrative is light but cohesive through the artifacts, building unease as you progress toward a punchy end.
Difficulty levelOn the harder side with lots to do; experienced players or groups of 4–5 will fare best. Newer teams should expect to lean on hints and may not finish on the first try.

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Other escape rooms at this location

The Warrens2 - 8 people