Motel Of Madness
Escape room 12+

Motel Of Madness

  • Verified
2 - 8 people60 minutesMedium
Caught in a storm, you and your team find the only available B&B with strict warnings not to explore past any red doors. Curiosity piqued, you venture beyond. Discover what secrets lurk in this mysterious place in a tale where returning is far from simple.
Large groupsBeginnersWith children

Medium
Not scary
Without actorsActors
EnglishGame language
About the escape room
You and your team are on a road trip when a terrible storm hits. You decide to find accommodation for the night, but only one bed and breakfast is available in the area. It is an unusual venue and the host makes it very clear that you're not to go exploring past any red doors. But what do you do... you go exploring... And this bed and breakfast makes it very hard to go back.
AI
Brief assessment
Navigator AI
A dense, non-linear puzzle gauntlet wrapped in a creepy motel vibe, with hosts who genuinely help your team shine. Go for the clever multi-step solves and steady challenge rather than a deep story.
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Location

Services are provided by Scram Escape Pty Ltd
Free Parking
Air conditioning
Waiting Area

AI Overview

AIPlayers agree it’s very non-linear, packed with puzzles and lots of locks. Hosts are praised as patient and proactive, and many teams finish with 10–15 minutes to spare. Flow can wobble due to hard-to-spot placements, a light narrative, and a couple of red herrings. The set hits the eerie motel look, and parking is straightforward.
WeaknessesStory and cohesion feel thin, with occasional backtracking and unclear item usage stalling momentum. A few red herrings and similar-looking locks can blur the flow. Some players needed direction on what to tackle next in a room billed as multi-linear.
StrengthsTons of varied puzzles with some memorable mechanical moments and satisfying multi-step solves. Friendly, attentive GMs elevate the run, and the venue is easy to access. The set sells the odd motel atmosphere without going overboard.
SecurityBriefings are clear and staff step in fast when needed, which keeps the room feeling safe and managed. Practicalities like parking and room layout drew no safety complaints.
Level of fearMore eerie than scary, with tension in the theme rather than jump scares. Suitable for teens and puzzle-focused families who don’t need horror theatrics.
Actors' gameNo live actors; interaction is mainly through the Games Master. GMs are consistently called helpful, patient, and quick with timely nudges when the room’s openness gets confusing.
Quality of riddlesNon-linear and lock-heavy with a good spread of logic, search, and multi-element puzzles, plus a couple of neat mechanical bits. Generally fair, though a few placements are obscure enough to require hints. Clueing is decent but the ordering can feel murky at times.
PlotSimple premise about not crossing red doors sets the tone, but the narrative stays light and doesn’t drive progression strongly. Expect vibes over storytelling.
Difficulty levelMid-tier difficulty that ramps up because of the open structure. Newer groups may feel scattered, while experienced teams tend to clear with time to spare.

Reviews

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Other escape rooms at this location

Motel Of Madness2 - 8 people