The Last Stand
Escape room 6+

The Last Stand

4 - 10 people60 minutesAbove average
Step into a time machine to 1880 and venture to Glenrowan, the stage set for The Kelly Gang’s legendary last stand. Uncover the secrets and immerse yourself in a world where legends are forged and the symbol of courage resides. Will you emerge with tales of bravery?
Large groupsWith childrenFor pros

Above average
Not scary
Without actorsActors
EnglishGame language
Escape room awards
Nominee (2021)TERPECA
Nominee (2020)TERPECA
Nominee (2019)TERPECA
About the escape room
Travel to 1880 – Glenrowan, moments before The Kelly Gang’s Last Stand & locate the infamous symbol of Courage.
AI
Brief assessment
Navigator AI
Go for the bold Ned Kelly theme, big team-friendly workload, and cheeky GM/NPC interactions that keep the room lively. If you enjoy lateral thinking and can forgive a few rough edges, it’s a memorable ride through 1880 Glenrowan.
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Location

Paid and Free Parking
Wifi
Wardrobe

AI Overview

AIPlayers consistently praise the volume and variety of tasks, saying there’s plenty to keep groups busy. Difficulty swings from intuitive to head-scratching, with several notes about loose story integration and uneven puzzle flow. GM banter and the occasional NPC cameo land well, but reset errors and staffing gaps have caused real frustration for some groups.
WeaknessesReports of reset mistakes and slow assistance can stall momentum. Puzzle logic and flow feel patchy in places, with some locks and steps that allow accidental bypasses. Story connections don’t always make sense.
StrengthsRich historical setting, lots of content for mid‑to‑large teams, and satisfying aha moments when the more left‑field solves click. Friendly, playful GM support and an interactive element add charm.
SecurityStandard briefings and a safe set, though occasional reset errors have led to idle time and confusion. Nothing physically intense or frightening is noted.
Level of fearNot scary; it plays like a historical adventure rather than horror. Suitable for families and teens, with guidance for newer players.
Actors' gameMany mention fun back‑and‑forth with the GM, and an NPC element that spices things up. When staff are present, they add energy; when they aren’t, the experience can wobble.
Quality of riddlesA wide spread from straightforward to very lateral, sometimes drifting into unclear or flukable territory. Variety is strong, but cluing and flow could be tighter, and a few puzzles feel disconnected from the narrative. When they land, the solves are genuinely satisfying.
PlotYou’re dropped into 1880 Glenrowan to chase the Kelly Gang’s last stand and hunt for a symbol of courage. The theme is cool, but some players find the story links to individual puzzles a bit thin.
Difficulty levelOverall medium‑to‑hard, with spikes that can trip up newer groups. Works best with 4–6 players who don’t mind lateral logic and are comfortable asking for nudges.

Reviews

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Other escape rooms at this location

The Last Stand4 - 10 people