WeaknessesThe ending cuts off quickly and can feel like it’s missing a final beat. A few players wanted more puzzles or clearer signposting at the start. Minimalist decor reads bare to some, and the claustrophobic premise may deter a few.
StrengthsImmersive set that feels like a real lift and office environment, with crisp, thematic mechanisms. Puzzles are mostly fair, inventive, and satisfying, often advancing the plot. Great pick for two to four players who enjoy realism over flash.
SecuritySet pieces feel sturdy overall and tech worked well for most, though one team reported a door-trigger glitch that required a reset. There’s a brief ladder use—have someone steady it—and the elevator premise may be uncomfortable for the claustrophobic.
Level of fearNot horror, but the elevator scenario adds tension and a few mildly spooky moments. Fine for teens and most adults; those with strong claustrophobia may struggle.
Actors' gameNo live actors; interaction is primarily with the environment and the GM via hints. GM quality is generally solid, though a couple of teams noted a less seasoned host or a reset mid-game.
Quality of riddlesMechanical and hi-tech with thoughtful theming, often requiring outside-the-box logic rather than heavy searching. Mostly linear and coherent, with unique solves that feel earned; a few moments of ambiguity can stall progress. Difficulty skews fair but can spike for newcomers.
PlotYou’re detectives probing a deadly lift malfunction after an anonymous tip, and puzzle solves feed the investigation. Narrative integration is strong, but the story wrap is abrupt.
Difficulty levelMedium for experienced players; can be quite challenging for beginners. Best for 2–4, as larger groups may feel cramped or idle.
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