Seance
Escape room 16+

Seance

2 - 6 people60 minutesAbove average
Unravel the mysteries of the Abercrombie mansion in a thrilling escape room. Gather your team of ghost hunters to contact a spirit and solve their story. Will you gain the spirit's trust and unlock the secrets within? Prepare for a haunting adventure!
For prosLarge groups

Above average
Not scary
Without actorsActors
EnglishGame language
Escape room awards
Best of Morty (2025)Morty
Finalist (2025)TERPECA
Best of Morty (2024)Morty
Nominee (2024)TERPECA
About the escape room
Contact a spirit and puzzle your way through their story in a unique, seated escape room experience! Calling all ghost hunters! The new owner of the Abercrombie mansion needs your help… Gather your crew, it’s time to perform a seance! After discovering a strange box inside the mansion, the new owner has tasked your team of ghost hunters to make contact with a haunting spirit said to hold the key that unlocks the box. The task is fairly simple, gain the spirit’s trust and get the key. What could possibly go wrong?
AI
Brief assessment
Navigator AI
A sit-down seance that swaps running around for mood, teamwork, and really smart tabletop puzzling. If you like immersive stories with gentle scares and great flow, this one’s a must-play.
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Location

Paid and Free Parking
Wifi
Wardrobe

AI Overview

AIPlayers were surprised how engaging a fully seated, single-room game could be, praising its tight pacing and cohesion. The atmosphere, sound, and lighting get constant shout-outs, as do the thoughtful, linear puzzles. Hosts Daniel and Josh earn raves for passion and care, with many calling this one of Sydney’s best. Scares exist, but they’re mild and well-timed rather than extreme.
WeaknessesA few wished there was more physical space to explore beyond the seated setup. Some veterans found the difficulty on the smoother side. If you crave heavy searching or lots of movement, this format may not scratch that itch.
StrengthsClever, fair puzzles that click beautifully with the story, backed by top-tier sound and lighting. Excellent use of a small space and a format that keeps everyone collaborating. Warm, enthusiastic hosts who elevate the whole experience.
SecurityThe seated design minimizes physical strain and suits players with limited mobility. It’s dark with occasional loud cues, but staff are attentive and keep the experience comfortable.
Level of fearSpooky vibe with a few jump scares, no gore, and an overall gentle horror tone. Most cautious adults and older kids should be fine, though the darkness and stingers may spook the very sensitive.
Actors' gameMany teams mention a live actor or GM presence that guides rather than frightens, adding to immersion. Interaction feels supportive and unobtrusive, not a distraction.
Quality of riddlesLinear, varied, and teachable puzzles with satisfying aha moments and clear feedback. Mostly tabletop logic and observation rather than scavenging, which suits the seated format perfectly. Fair, original, and cohesive from start to finish.
PlotYou’re contacting a spirit in the Abercrombie mansion to earn its trust and recover a key to unlock a mysterious box. The story threads cleanly through the puzzles and builds to a neat payoff without feeling tacked on.
Difficulty levelModerate and approachable for newcomers, still engaging for enthusiasts thanks to variety and polish. Works well for two to four players who communicate, with veterans likely to find the flow smooth.

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Other escape rooms at this location

Seance2 - 6 people