WeaknessesPuzzles are weak and sometimes don’t make sense, with dim lighting making reading tasks annoying. Radio communication can be hard to hear, and some reports mention glitches, a messy setup, and a steep ticket price. Story and set design feel thin, leading to uneven pacing.
StrengthsTerrifying ambiance and chase sequences keep the tension spiking from start to finish. Strong sound and darkness sell the haunted hospital theme and create memorable adrenaline highs.
SecurityNo incidents noted, but expect pitch-black sections and fast movement; watch your footing. Operational readiness seems mixed, and radios aren’t always clear, so ask questions upfront if you’re unsure.
Level of fearVery scary, with jumpy chases, solo segments, and prolonged darkness. Not ideal for kids or the faint of heart; best for horror fans who want to be pushed.
Actors' gameActors are active and in-your-face, driving the chase energy and interactions. A few guests struggled to understand some lines, but the commitment to scaring is clear.
Quality of riddlesGenerally light and occasionally confusing, with some clues feeling unfair. Low lighting hurts reading-based tasks, and the radio hints can be hard to catch. Puzzle-hunters may leave wanting more variety and logic.
PlotThe premise of returning ex-staff to a cursed hospital is cool, but the narrative glue can feel thin. Expect mood and scares over a tightly told story.
Difficulty levelPuzzle difficulty skews easy-to-murky rather than brainy, while the real challenge comes from time pressure and fear. Great for thrill-seekers; puzzle purists may be underwhelmed.
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