The Walking Undead
Escape room 12+

The Walking Undead

3 - 8 people60 minutesDifficult
Trapped in a sinister lab with no memory, you become the test subject of the mad biochemist, Dr. Sin. As the room trembles and darkness encroaches, face chilling experiments and terrifying challenges. Can you escape before the horrors consume you?
Large groupsFor prosWith children

Difficult
Not scary
Without actorsActors
EnglishGame language
About the escape room
PREPARE YOURSELVES....... Massive immersion upgrades incoming 28/07. Welcome, to The Walking Undead. You find yourselves trapped in a dark and eerie laboratory, with no memory of how you got there. Suddenly, a chilling voice booms through the speakers, introducing you to the mad biochemist, Dr Sin. Have you ever wandered what it would be like to be the victim of a sadistic scientist? Have you ever stared into darkness and felt like the darkness was staring back? Dr Sin is obsessed with experimenting on test subjects and this time, he has chosen you. The room begins to shudder, you can hear the sound of footsteps echoing in the darkness. The horrors are closing in and time is of the essence.
AI
Brief assessment
Navigator AI
Go for the eerie lab vibe, tactile set pieces, and a couple of playful moments—especially if you like atmosphere over airtight logic. Best for groups who don’t mind rough edges and want a spooky night out that’s due an upgrade soon.
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Location

Paid and Free Parking
Wifi
Wardrobe

AI Overview

AIReviews point to solid set design and a moody, spooky ambiance, but puzzles often feel non‑intuitive with odd flow. Several players hit tech issues, including electronics that didn’t trigger and a GM bypass to keep things moving. Story and zombie theming are light, with one underwhelming “fight” sequence. Staff get consistent praise, and upgrades have been mentioned as incoming.
WeaknessesPuzzle logic and flow are frequently called out as confusing, with theming that doesn’t always match the tasks. Tech hiccups happen, and the zombie encounter feels underpowered. The narrative is thin and not tied to The Walking Dead.
StrengthsThe lab setting and props look good and deliver a creepy tone. Staff are kind and attentive, and there are a few fun, hands‑on moments hidden in the chaos.
SecurityGMs monitor closely and can intervene or advance a broken step if needed. Temporary confinement is part of the design, but it’s controlled and supervised.
Level of fearMore eerie than terrifying; think dim lights and tension over gore. Teens and scare‑shy players should be fine, though the vibe stays unsettling.
Actors' gameNo strong live‑actor presence noted; interaction is mostly via props and GM hints. The zombie sequence feels game‑like due to a laser/gun mechanic rather than performance.
Quality of riddlesA mix of standard locks and electronics, but the logic can be jumpy and the sequencing clunky. Some tasks are fiddly, and tech failures have forced remote bypasses. Expect bottlenecks if part of the team is locked away.
PlotYou’re test subjects in Dr. Sin’s lab, trying to escape before the horrors close in. The storyline is light and loosely connected to the tasks, with minimal ties to broader zombie lore.
Difficulty levelFeels tougher than advertised because of unclear logic and flow. Newer players may get stuck; patient or experienced teams can push through with hints.

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The Walking Undead3 - 8 people