WeaknessesPuzzles lean simple and occasionally repeat ideas from part 1. Some found the narrative less cohesive and the alternative endings too slight to justify replays or the price.
StrengthsRich atmosphere, a responsive AI companion, and confident worldbuilding make the room feel cinematic. The team’s passion and care come through, and the branching structure sells the finale vibe.
SecurityNo safety concerns surface in reviews, and briefings feel standard with caring hosts. If you haven’t played Divinity, the venue asks you to email beforehand so they can set you up correctly.
Level of fearIt’s tense, sci‑fi suspense rather than outright horror. Likely fine for most teens, though sensitive players should expect atmospheric dread over jump scares.
Actors' gameNo live-actor praise dominates, but the AI character is repeatedly called out as a standout partner. Staff are attentive and encourage role‑play, making interactions feel personal.
Quality of riddlesExpect fewer, story-supporting puzzles with fair logic and some reuse from the first episode. Enthusiasts chasing dense or novel mechanics may want more challenge. Beginners and narrative fans should be comfortable.
PlotA conclusion to the Ishtar VII arc with consequential choices and an unlikely ally. Some found the throughline a bit looser than in part 1.
Difficulty levelOverall moderate but lighter than the first part. Best for story lovers and role‑players; hardcore puzzlers may find it easy.
Reviews