Locked in the spine-chilling Ward 13 of a forsaken asylum, you must flee before the ghostly mad scientist claims you as his next specimen. Can you escape his sinister lair or become the newest trophy in his eerie collection?
You're trapped in Ward 13, a condemned area of an abandoned asylum. Escape before the mad scientist, who haunts the asylum basement to this very day, returns and you end up the next eyeball in his formaldehyde jar.
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