WeaknessesA few reports of broken or finicky tech and unclear unlock cues after solving. Some groups found the puzzle logic uneven or the overall count on the light side. Wear and tear shows in spots.
StrengthsImmersive antique-shop theme with creepy dolls, authentic relics, and fun role or amulet mechanics that make the run feel personal. When it clicks, the story carries you through multiple areas with style. Hosting is warm and sets the mood well.
SecurityOne guest noted motion sickness from a slightly slanted area, but staff were accommodating. Adjustable lighting helps comfort, though some tech is worn and occasionally fiddly.
Level of fearCreepy over gory, with a couple of jump scares and an unsettling tone throughout. Fine for most horror fans; easily spooked kids may find it too intense.
Actors' gameGuests consistently praise the GM—Jordan gets named—for great briefing and tone-setting. Interaction feels staff-led rather than dependent on live actors in the room.
Quality of riddlesQuality is mixed: smooth transitions and some sneaky steps if you miss details, but a few puzzles feel underclued or illogical. Puzzle density is moderate and leans more into exploration and narrative. Feedback on what each solve triggers can be murky.
PlotA cursed-heirloom throughline ties the spaces together toward a final objective, with roles or amulets adding flavor. Most found it engaging and coherent, though a few thought it didn’t quite gel.
Difficulty levelMid-range overall. Newer teams should manage with hints, while enthusiasts may value the atmosphere more than raw puzzle volume.
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